Fathomfire Foundry
Deal the Dungeon

Roguelite deckbuilder

Deal the Dungeon

Deal the Dungeon

Deal the Dungeon. Then live with it.

A roguelite deckbuilder with six crews, 180 hand-written cards printed in each crew's own ink, and head-to-head duels in the Arena.

Playable buildPC · iOS · Android

A deck in one hand, a lantern in the other

Deal the Dungeon is the studio's first card game. Pick one of six crews, build a deck from its cards, and take it down into the dungeon. Each crew has its own way of fighting and its own color of ink, so you can read a table of cards at a glance and know exactly who played what.

There are 180 cards in the set. Every name and every line of rules text was written by hand, in the game's own vocabulary, and the engine underneath is our own C# code.

Every run, the dungeon itself is dealt: a spread of rooms, some face up and some face down, and a face-down card is the ruin's own deal. In a fight every enemy shows its next move, so the game is about reading the table and answering it, pushing and pulling enemies across the ranks and shoving them into each other. Your own deck even strikes out the bad fates when an event goes wrong. Between runs you forge runes into your cards and recruit new crews, and a fully voiced Quartermaster teaches you all of it.

Player versus player

The Arena: crew against crew

Deal the Dungeon also brings player-versus-player to the roguelite deckbuilder. In the Arena, two crews face each other across three fronts. Each round both sides write their orders in secret, deploying fighters and stepping them forward or back, and then everything resolves at once.

Every fighter's next two moves are printed on its card, so the guessing is about what your opponent is holding, not about the dice. Take on the ghosts of other players' crews, chase the day's best margin on a shared leaderboard, or challenge a friend from your lodge.

An Arena round: two crews face each other across three fronts, with each fighter's next move printed above it

Six Crews, Six Inks

Each crew prints in a single color. The card on each tile is the one chosen to stand for its crew.

ember red-orange

Intimidate

Phalanx

The shield wall. Holds the line and decides where the fight happens.

Cards include Intimidate, Brutal Shove, Lock the Line, Collision Course

deep violet

Precision Cut

Inquisitor

The precise blade. Waits for the opening, then ends it in one stroke.

Cards include Precision Cut, Perfect Opening

cold ink blue

Alibi

Investigator

The one who notices. Turns what the enemy missed into an advantage.

Cards include Alibi, Blind Spot

acid sulphur

Toxic Gas

Artillerist

Damage at a distance and ground nobody wants to stand on.

Cards include Toxic Gas, Pitfall

dark bronze

Bellows

Foundry Master

Heat and pressure. Feeds the fire and turns it into output.

Cards include Bellows, Coal Feed

verdigris

Calculated Risk

Horologist

Time as a resource. Measures the odds and spends turns like coin.

Cards include Calculated Risk, Calibrate

From the Current Build

Every enemy shows its next move
Every enemy shows its next move
Choose a tunnel before you see the room
Choose a tunnel before you see the room
Your own deck strikes out the bad fates
Your own deck strikes out the bad fates
Fight across the ranks in the Catacombs
Fight across the ranks in the Catacombs
The manifest maps the rooms you were dealt
The manifest maps the rooms you were dealt
Forge runes into your cards at the Anvil
Forge runes into your cards at the Anvil
Recruit a new crew in town
Recruit a new crew in town
Take your crew into the Arena
Take your crew into the Arena
The town waits between runs
The town waits between runs

Two-block relief print

Black line on paper white, plus one flat color. That is the whole palette of any single card.

Printed, not painted

Every card illustration is drawn as a woodcut: a black key block and one color block in the crew's ink. The strongest images in the set are objects and traces rather than figures, a helm with a single red slot for the visor, a clock and one boot print, a cracked gear.

Frames, cost discs, and type are set the same way on all 180 cards, in Alegreya Sans, so the illustration is the only thing that changes from one card to the next.

Where it stands

Card set

180 cards designed

Art direction

Locked

Build

Playable on Windows

Common Questions

What kind of game is Deal the Dungeon?+

A roguelite deckbuilder. You choose one of six crews, build a deck from its cards, and play your way through a dungeon dealt from a deck of room cards, one hand at a time. Between runs you can take your crew into the Arena and duel another crew head to head.

How many crews and cards are there?+

Six crews and 180 cards. Every card's name and rules text was written by hand for this game.

What platforms will it be on?+

PC, iOS, and Android. Join the Foundry below and you will hear first when playtests open on each one.

Is there multiplayer?+

Yes. The Arena is a one-on-one duel across three fronts. Both sides write their orders in secret, and then the whole round resolves at once. You can take on the ghosts of other players' crews, chase the day's best margin on a shared leaderboard, or challenge a friend from your lodge.

When does it come out?+

A release date isn't set yet. The game is playable on Windows today, and the Android version runs on the same code. Join the Foundry below to hear first when playtests open.

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